let angle = 0; let w = 24; let ma; let maxD; function setup() { createCanvas(400, 400, WEBGL); ma = atan(1 / sqrt(2)); maxD = dist(0, 0, 200, 200); } function draw() { background(100); ortho(-400, 400, -400, 400, 0, 1000); //translate(0,0,-100); rotateX(-QUARTER_PI); rotateY(ma); //let offset=0; for(let z = 0; z < height; z += w) { for(let x = 0; x < width; x += w) { push(); let d = dist(x, z, width / 2, height / 2); let offset = map(d, 0, maxD, -PI, PI); let a = angle + offset; let h = floor(map(sin(a), -1, 1, 100, 300)); translate(x - width / 2, 0, z - height / 2); normalMaterial(); box(w - 2, h, w - 2); //rect(x-width/2+w/2,0,w-2,h); pop(); } //offset+=0.1; } angle -= 0.15; }